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author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-21 18:47:52 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-21 18:47:52 -0700 |
commit | 95bdaa95050696cd36f12ea58c5df65dad23c4f5 (patch) | |
tree | e2b1e352177ebd83378384e4020a52fa8400e59e /src/gameScreen.h | |
parent | 59b7c312c61a8526859c725d4f9a7367cbc4751d (diff) |
What did this world do to me ):
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r-- | src/gameScreen.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h index 92e6934..5637feb 100644 --- a/src/gameScreen.h +++ b/src/gameScreen.h @@ -32,6 +32,7 @@ typedef struct GameScreen { bool levelComplete; double timeAtLevelComplete; int lastLevel; + int nextLevelInsultNum; // Since the player entity gets reallocated each level we use this to remember its health. float healthAtLevelEnd; |