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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-12-21 18:47:52 -0700
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-12-21 18:47:52 -0700
commit95bdaa95050696cd36f12ea58c5df65dad23c4f5 (patch)
treee2b1e352177ebd83378384e4020a52fa8400e59e /src/gameScreen.h
parent59b7c312c61a8526859c725d4f9a7367cbc4751d (diff)
What did this world do to me ):
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r--src/gameScreen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h
index 92e6934..5637feb 100644
--- a/src/gameScreen.h
+++ b/src/gameScreen.h
@@ -32,6 +32,7 @@ typedef struct GameScreen {
bool levelComplete;
double timeAtLevelComplete;
int lastLevel;
+ int nextLevelInsultNum;
// Since the player entity gets reallocated each level we use this to remember its health.
float healthAtLevelEnd;