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author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-11-04 21:25:01 -0600 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-11-04 21:25:01 -0600 |
commit | f45d32ca36a0ae85410b3eee61120fa97bf9bd25 (patch) | |
tree | d2b199bb12e9e9fe967dca415bf1b7270382774a /src/gameScreen.h | |
parent | 5627fd8128957710c6f16330b2bc1bc3251c5355 (diff) |
Game play feeling great
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r-- | src/gameScreen.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h index aa690fa..009ba07 100644 --- a/src/gameScreen.h +++ b/src/gameScreen.h @@ -10,6 +10,9 @@ #define GAME_SCREEN_NEXT_LEVEL_DELAY 2.0 #define GAME_SCREEN_TARGET_INFO_MAX 20 +#define GAME_SCREEN_ZOOM_VIEW_SIZE 60 // Size it renders at. +#define GAME_SCREEN_ZOOM_VIEW_UI_SIZE 150 // Size on screen. + // Gui stuff and shit. typedef struct GameScreen { Vector2 infoTextPosition; @@ -23,6 +26,9 @@ typedef struct GameScreen { double timeAtLevelComplete; int lastLevel; + RenderTexture zoomViewTexture; + Vector2 zoomViewPosition; + RenderTexture worldRender; bool usingWorldRenderTexture; } GameScreen; |