diff options
author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-03 01:09:04 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-03 01:09:04 -0700 |
commit | 8bd37d4fe75a43deab8d6f24b481c23d7f965c5a (patch) | |
tree | 3a606dae6993778919e2ce94c6216d2f8f74d1b2 /src/levels/level1.c | |
parent | a8e21e0ac702fc7bcdcaf144f384cbce8aae03d0 (diff) |
More and more level stuff
Diffstat (limited to 'src/levels/level1.c')
-rw-r--r-- | src/levels/level1.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/levels/level1.c b/src/levels/level1.c index 06bd518..882f314 100644 --- a/src/levels/level1.c +++ b/src/levels/level1.c @@ -3,6 +3,7 @@ #include "world.h" #include "entity.h" #include "entitiesInclude.h" +#include "entityGrouping.h" void initLevel1(Game * game, Levels * levels) { int i; @@ -47,7 +48,7 @@ bool updateLevel1(Game * game, Levels * levels) { if (game->world.entitiesCount == 1) { Vector3 position = Vector3Add(player->position, (Vector3){0.0, 0.0, 1000.0}); Vector3 spacing = (Vector3){0.0, 10.0, 10.0}; - addSoldatoGroupToWorld(game, 10, position, spacing); + addEntityGroupToWorld(game, ENTITY_SOLDATO, 10, position, spacing); data->stage = 1; } |