diff options
author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-07-09 02:23:05 -0600 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-07-09 02:23:05 -0600 |
commit | 23be929353d4583edbd8621cd755f8a636c3fd90 (patch) | |
tree | 36d7502dbe628502eb7708c4617d1931420c8a66 /src/playerCamera.c | |
parent | 708072e716e7ab22a37f528311a433f195f75054 (diff) |
soldato asset added
Diffstat (limited to 'src/playerCamera.c')
-rw-r--r-- | src/playerCamera.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/playerCamera.c b/src/playerCamera.c index df2cce4..e7db154 100644 --- a/src/playerCamera.c +++ b/src/playerCamera.c @@ -3,10 +3,6 @@ void initPlayerCamera(Camera3D * camera) { *camera = (Camera3D){ - //.position = (Vector3){15.0, 15.0, 15.0}, - .position = (Vector3){0.0, 15.0, -15.0}, - .target = (Vector3){0.0, 0.0, 0.0}, - .up = (Vector3){0.0, 1.0, 0.0}, .fovy = 90.0, .projection = CAMERA_PERSPECTIVE }; @@ -15,7 +11,6 @@ void initPlayerCamera(Camera3D * camera) { void updatePlayerCamera(Camera3D * camera, Game * game) { Entity * player = &game->world.entities[0]; - //UpdateCamera(camera, CAMERA_FIRST_PERSON); camera->target = player->position; Matrix m = QuaternionToMatrix(QuaternionInvert(player->rotation)); |