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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-07-09 02:23:05 -0600
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-07-09 02:23:05 -0600
commit23be929353d4583edbd8621cd755f8a636c3fd90 (patch)
tree36d7502dbe628502eb7708c4617d1931420c8a66 /src/playerCamera.c
parent708072e716e7ab22a37f528311a433f195f75054 (diff)
soldato asset added
Diffstat (limited to 'src/playerCamera.c')
-rw-r--r--src/playerCamera.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/playerCamera.c b/src/playerCamera.c
index df2cce4..e7db154 100644
--- a/src/playerCamera.c
+++ b/src/playerCamera.c
@@ -3,10 +3,6 @@
void initPlayerCamera(Camera3D * camera) {
*camera = (Camera3D){
- //.position = (Vector3){15.0, 15.0, 15.0},
- .position = (Vector3){0.0, 15.0, -15.0},
- .target = (Vector3){0.0, 0.0, 0.0},
- .up = (Vector3){0.0, 1.0, 0.0},
.fovy = 90.0,
.projection = CAMERA_PERSPECTIVE
};
@@ -15,7 +11,6 @@ void initPlayerCamera(Camera3D * camera) {
void updatePlayerCamera(Camera3D * camera, Game * game) {
Entity * player = &game->world.entities[0];
- //UpdateCamera(camera, CAMERA_FIRST_PERSON);
camera->target = player->position;
Matrix m = QuaternionToMatrix(QuaternionInvert(player->rotation));