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authornathansmithsmith <nathansmith7@mailfence.com>2023-09-16 20:48:47 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-09-16 20:48:47 -0600
commit2c3290f9edebbde37737cc446a0e9f93e9430c06 (patch)
tree807fa59074bd38ab5e8c23257aa2b03234f6bc7e /src
parent7ffeaacac296155632705f2a494683d3bdffa684 (diff)
The missile does damage now
Diffstat (limited to 'src')
-rw-r--r--src/entities/guidedMissile.c2
-rw-r--r--src/entities/guidedMissile.h1
-rw-r--r--src/entities/missile.c11
-rw-r--r--src/entities/missile.h2
4 files changed, 12 insertions, 4 deletions
diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c
index 7780404..1c1749b 100644
--- a/src/entities/guidedMissile.c
+++ b/src/entities/guidedMissile.c
@@ -73,7 +73,7 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) {
// Get player distance and get the damage the missile will do.
float distance = Vector3Distance(player->position, entity->position);
- float damage = fabs(GUIDED_MISSILE_DAMAGE - (distance * GUIDED_MISSILE_BOOM_DISTANCE_MOD));
+ float damage = GUIDED_MISSILE_DAMAGE / distance;
// Hurt this mother fucker.
player->health -= damage;
diff --git a/src/entities/guidedMissile.h b/src/entities/guidedMissile.h
index 149fe26..a248c12 100644
--- a/src/entities/guidedMissile.h
+++ b/src/entities/guidedMissile.h
@@ -8,7 +8,6 @@
#define GUIDED_MISSILE_H
#define GUIDED_MISSILE_DAMAGE 0.5
-#define GUIDED_MISSILE_BOOM_DISTANCE_MOD 0.3
#define GUIDED_MISSILE_BOOM_BOOM_AT 5.0
#define GUIDED_MISSILE_DEATH_DAY 5.0 // Its like a birth day but sad.
diff --git a/src/entities/missile.c b/src/entities/missile.c
index 575fbdc..c8c8e92 100644
--- a/src/entities/missile.c
+++ b/src/entities/missile.c
@@ -103,6 +103,15 @@ void startMissileCountDown(Entity * entity, double timeToLive) {
// Fucking boom boom time!!!!
void missileGoBoomBoom(Game * game, Entity * entity) {
+ Missile * data = (Missile*)entity->data;
+ Entity * player = getEntityFromWorld(game->world, 0);
+
+ // Do some damage to the player.
+ float distance = Vector3Distance(player->position, entity->position);
+ float damage = data->damage / distance;
+ player->health -= damage;
+
entity->health = 0.0;
- puts("boom boom like the boomers");
+
+ printf("This old fuck did %f damage at %f distance\n", damage, distance);
}
diff --git a/src/entities/missile.h b/src/entities/missile.h
index 915e1ad..d8aa0df 100644
--- a/src/entities/missile.h
+++ b/src/entities/missile.h
@@ -8,7 +8,7 @@
#define MISSILE_DEFAULT_SPEED 100.0
#define MISSILE_DEFAULT_TIME_TO_LIVE MISSILE_LIVE_FOREVER
-#define MISSILE_DEFAULT_DAMAGE 5.0
+#define MISSILE_DEFAULT_DAMAGE 2.5
#define MISSILE_DEFAULT_BOOM_BOOM_AT 5.0
// I WANT TO BUILD A FUCKING MISSILE IN REAL LIFE!!!