diff options
author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-04 11:07:36 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-04 11:07:36 -0700 |
commit | 305fb5484044dd17d3db21930882ba7ba541bf7f (patch) | |
tree | bfed08967cb1a5767e29fe5da45bec356786d16e /src | |
parent | a14e6109a5096b23f9a27bcd2010c23e9ca1753f (diff) |
Made level 4
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 2 | ||||
-rw-r--r-- | src/levels/level4.c | 25 |
2 files changed, 23 insertions, 4 deletions
@@ -33,7 +33,7 @@ void initGame(Game * game) { // Levels. initLevels(&game->levels); - startLevel(game, &game->levels, 2); + startLevel(game, &game->levels, 3); } void closeGame(Game * game) { diff --git a/src/levels/level4.c b/src/levels/level4.c index ae9edaa..a159750 100644 --- a/src/levels/level4.c +++ b/src/levels/level4.c @@ -1,16 +1,35 @@ #include "game.h" #include "world.h" +#include "entity.h" #include "entityGrouping.h" void initLevel4(Game * game, Levels * levels) { + int i; + // Add player. + addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}); + + Vector3 positions[] = { + (Vector3){800.0, 0.0, 0.0}, + (Vector3){-800.0, 0.0, 0.0}, + (Vector3){0.0, 800.0, 0.0}, + (Vector3){0.0, -800.0, 0.0}, + (Vector3){0.0, 0.0, 800.0}, + (Vector3){0.0, 0.0, -800.0} + }; + + Vector3 spacing = (Vector3){0.0, 15.0, 15.0}; + + // Add groups. + for (i = 0; i < sizeof(positions) / sizeof(Vector3); ++i) { + addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, positions[i], spacing); + spacing = Vector3Negate(spacing); // Swap group direction each time. + } } void closelevel4(Levels * levels) { - } bool updateLevel4(Game * game, Levels * levels) { - - return false; + return game->world.entitiesCount == 1; } |