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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-07-16 21:55:38 -0600
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-07-16 21:55:38 -0600
commit77a06748f9f394486cad833e2ca351e8dbcc7361 (patch)
treec325ae88a7fa566217fef9ad5e7851fa600516b1 /src
parented1704f9a110c9fa909dccb3169bf388f48279e4 (diff)
More following shit
Diffstat (limited to 'src')
-rw-r--r--src/entities/soldato.c53
-rw-r--r--src/entities/soldato.h5
-rw-r--r--src/entity.c43
-rw-r--r--src/entity.h4
-rw-r--r--src/playerCamera.c2
5 files changed, 92 insertions, 15 deletions
diff --git a/src/entities/soldato.c b/src/entities/soldato.c
index f19faa7..30dfa6b 100644
--- a/src/entities/soldato.c
+++ b/src/entities/soldato.c
@@ -3,27 +3,52 @@
void initSoldato(Entity * entity, Game * game) {
entity->model = &game->assets.models[SOLDATO_ASSET];
+
+ // Acceleration.
+ entity->useAcceleration = true;
+ entity->acceleration = (EntityAcceleration){
+ .speedUp = 5.0,
+ .speedDown = 0.00001
+ };
+
+ // PID configs.
+ PIDConfig speedPIDConfig = {
+ .kP = -0.5,
+ .kI = 0.0,
+ .kD = 0.0,
+ .angleMode = false,
+ .doClamp = true,
+ .min = 0.0,
+ .max = 30.0
+ };
+
+ // Allocate data.
+ entity->data = KF_MALLOC(sizeof(Soldato));
+
+ if (entity->data == NULL) {
+ ALLOCATION_ERROR;
+ return;
+ }
+
+ Soldato * data = (Soldato*)entity->data;
+ data->speedPID = createPID(speedPIDConfig);
}
void closeSoldato(Entity * entity) {
+ if (entity->data != NULL)
+ KF_FREE(entity->data);
}
void updateSoldato(Game * game, Entity * entity) {
Entity * player = getEntityFromWorld(game->world, 0);
-
- // Get direction.
- Vector3 direction = Vector3Subtract(entity->position, player->position);
- direction = Vector3Normalize(direction);
-
- // Get look at and rotation.
- Matrix matrix = MatrixLookAt(Vector3Zero(), direction, (Vector3){0, 1, 0});
- Quaternion rotation = QuaternionFromMatrix(matrix);
- rotation = QuaternionInvert(rotation);
-
- entity->rotation = rotation;
-
- entity->velocity.velocity = Vector3Scale(direction, -10.0);
- entityUpdatePosition(entity);
+ Soldato * data = (Soldato*)entity->data;
+
+ entityFlightToPoint(
+ entity,
+ player->position,
+ &data->speedPID,
+ 5.0
+ );
}
void drawSoldato(Game * game, Entity * entity) {
diff --git a/src/entities/soldato.h b/src/entities/soldato.h
index 6992e00..5123aee 100644
--- a/src/entities/soldato.h
+++ b/src/entities/soldato.h
@@ -1,9 +1,14 @@
#include "gameCommon.h"
#include "entity.h"
+#include "PID.h"
#ifndef SOLDATO_H
#define SOLDATO_H
+typedef struct Soldato {
+ PID speedPID;
+} Soldato;
+
void initSoldato(Entity * entity, Game * game);
void closeSoldato(Entity * entity);
void updateSoldato(Game * game, Entity * entity);
diff --git a/src/entity.c b/src/entity.c
index ee15d18..e918617 100644
--- a/src/entity.c
+++ b/src/entity.c
@@ -151,3 +151,46 @@ void entityJoystickControl(Entity * entity, Vector3 stick, float speed) {
entityUpdatePosition(entity);
}
+
+void entityFlightToPoint(Entity * entity, Vector3 point, PID * speedPID, float rotationSpeed) {
+ float t = GetFrameTime();
+
+ // Get distance and direction.
+ Vector3 dis = Vector3Subtract(entity->position, point);
+ Vector3 direction = Vector3Normalize(dis);
+
+ // Get look at and rotation.
+ Matrix matrix = MatrixLookAt(Vector3Zero(), direction, (Vector3){0.0, 1.0, 0.0});
+ Quaternion rotation = QuaternionInvert(QuaternionFromMatrix(matrix));
+
+ // Rotate this fucker.
+ if (rotationSpeed == 0.0)
+ entity->rotation = rotation;
+ else
+ entity->rotation = QuaternionSlerp(entity->rotation, rotation, t * rotationSpeed);
+
+ // Velocity control.
+ float s = runPID(0.0, Vector3Length(dis), speedPID);
+ Matrix m = QuaternionToMatrix(QuaternionInvert(entity->rotation));
+
+ // Accelerate.
+ if (entity->useAcceleration)
+ s = accelerateValue(
+ s,
+ entity->lastVelocity.speed,
+ entity->acceleration.speedUp * t,
+ entity->acceleration.speedDown * t
+ );
+
+ // Velocity.
+ entity->velocity.velocity = (Vector3){
+ m.m2 * s,
+ m.m6 * s,
+ m.m10 * s
+ };
+
+ entityUpdatePosition(entity);
+
+ entity->velocity.speed = s;
+ entity->lastVelocity = entity->velocity;
+}
diff --git a/src/entity.h b/src/entity.h
index 98db0f5..c6fa6c6 100644
--- a/src/entity.h
+++ b/src/entity.h
@@ -1,5 +1,6 @@
#include "gameCommon.h"
#include "util.h"
+#include "PID.h"
#ifndef ENTITY_H
#define ENTITY_H
@@ -91,4 +92,7 @@ void entityUpdateRotation(Entity * entity);
void entityJoystickControl(Entity * entity, Vector3 stick, float speed);
+// 0.0 rotationSpeed for directly setting the rotation.
+void entityFlightToPoint(Entity * entity, Vector3 point, PID * speedPID, float rotationSpeed);
+
#endif
diff --git a/src/playerCamera.c b/src/playerCamera.c
index 2bbbdc0..ded59b7 100644
--- a/src/playerCamera.c
+++ b/src/playerCamera.c
@@ -26,11 +26,11 @@ void updatePlayerCamera(Camera3D * camera, Game * game) {
camera->position = Vector3Add(camera->position, player->position);
camera->up = (Vector3){
-
m.m1 + m.m2,
m.m5 + m.m6,
m.m9 + m.m10
};
+
camera->position = (Vector3){20.0, 20.0, 20.0};
camera->up = (Vector3){0.0, 1.0, 0.0};
}