diff options
author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-10-01 19:36:15 -0600 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-10-01 19:36:15 -0600 |
commit | 939c371224e94f0ea4bdfb5f67e50b7ab943127c (patch) | |
tree | e786f0c2c551a0d4ea6ebf64878a293a85778d69 /src | |
parent | e68a40c4da4093a51ea7596757413ca4964ff51f (diff) |
Worked on levels a bit more
Diffstat (limited to 'src')
-rw-r--r-- | src/levels.c | 22 | ||||
-rw-r--r-- | src/levels.h | 21 |
2 files changed, 35 insertions, 8 deletions
diff --git a/src/levels.c b/src/levels.c index ff2b2b6..5f1bce1 100644 --- a/src/levels.c +++ b/src/levels.c @@ -2,3 +2,25 @@ const LevelInfo levelInfoList[LEVELS_COUNT] = { }; + +void initLevels(Levels * levels) { + levels->currentLevel = 0; + levels->data = NULL; +} + +void freeLevels(Levels * levels) { + if (levels->data != NULL) + KF_FREE(levels->data); + + levels->data = NULL; +} + +void startLevel(Game * game, Levels * levels, int levelNum) { + levels->currentLevel = levelNum; + levelInfoList[levelNum].initCb(game, levels); +} + +void endLevel(Levels * levels) { + freeLevels(levels); +} + diff --git a/src/levels.h b/src/levels.h index 8630757..d349a93 100644 --- a/src/levels.h +++ b/src/levels.h @@ -7,16 +7,15 @@ #define LEVELS_COUNT 1 -typedef struct Level Level; +typedef struct Levels Levels; -typedef void (*LevelInitCb)(Game * game, Level * level); -typedef void (*LevelUpdateCb)(Game * game, Level * level); +typedef void (*LevelInitCb)(Game * game, Levels * levels); +typedef bool (*LevelUpdateCb)(Game * game, Levels * levels); // Returns true when level is complete -typedef struct Level { - WorldEntry * entries; - size_t entriesCount; - LevelUpdateCb updateCb; -} Level; +typedef struct Levels { + int currentLevel; + void * data; // Null if not used. +} Levels; typedef struct LevelInfo { LevelInitCb initCb; @@ -25,4 +24,10 @@ typedef struct LevelInfo { extern const LevelInfo levelInfoList[LEVELS_COUNT]; +void initLevels(Levels * levels); +void freeLevels(Levels * levels); + +void startLevel(Game * game, Levels * levels, int levelNum); +void endLevel(Levels * levels); + #endif |