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authornathansmithsmith <nathansmith7@mailfence.com>2023-07-31 20:41:41 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-07-31 20:41:41 -0600
commitbd8c36eb68cdc4f0f4224e7b9103774fd5c96156 (patch)
treed0a4102cf5fe608a5e236456a0137e0e20dcccd0 /src
parent0a720a2259aa7b10475854964ebf74900456d229 (diff)
Commented something out
Diffstat (limited to 'src')
-rw-r--r--src/entities/sergente.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/entities/sergente.c b/src/entities/sergente.c
index e9b0b71..4830e1c 100644
--- a/src/entities/sergente.c
+++ b/src/entities/sergente.c
@@ -67,14 +67,14 @@ void drawSergente(Game * game, Entity * entity) {
entityDraw(entity);
// Test if facing player always.
- DrawLine3D(
- entity->position,
- Vector3Add(
- entity->position,
- Vector3Scale(Vector3RotateByQuaternion((Vector3){0.0, 0.0, 1.0}, entity->rotation), 500.0)
- ),
- BLUE
- );
+ //DrawLine3D(
+ // entity->position,
+ // Vector3Add(
+ // entity->position,
+ // Vector3Scale(Vector3RotateByQuaternion((Vector3){0.0, 0.0, 1.0}, entity->rotation), 500.0)
+ // ),
+ // BLUE
+ //);
// The fucking debug line.
//DrawLine3D(entity->position, ((Sergente*)entity->data)->target, BLUE);