diff options
| -rw-r--r-- | src/entities/generale.c | 2 | ||||
| -rw-r--r-- | src/game.c | 2 | ||||
| -rw-r--r-- | src/levels.c | 1 | ||||
| -rw-r--r-- | src/levels.h | 2 | ||||
| -rw-r--r-- | src/levels/level8.c | 26 | ||||
| -rw-r--r-- | src/levels/level8.h | 11 | ||||
| -rw-r--r-- | src/levelsInclude.h | 1 | 
7 files changed, 43 insertions, 2 deletions
diff --git a/src/entities/generale.c b/src/entities/generale.c index 11d916a..1dde915 100644 --- a/src/entities/generale.c +++ b/src/entities/generale.c @@ -8,6 +8,8 @@ void initGenerale(Entity * entity, Game * game) {  	entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model);  	setEntityRadius(entity); +	entity->health = 0.75; +  	entity->velocity.angularVelocity = (AxisAngle){  		.axis = (Vector3){0.0, 1.0, 0.0},  		.angle = PI/2.0 @@ -33,7 +33,7 @@ void initGame(Game * game) {  	// Levels.  	initLevels(&game->levels); -	startLevel(game, &game->levels, 6); +	startLevel(game, &game->levels, 7);  }  void closeGame(Game * game) { diff --git a/src/levels.c b/src/levels.c index f3226d0..c7f933e 100644 --- a/src/levels.c +++ b/src/levels.c @@ -12,6 +12,7 @@ const LevelInfo levelInfoList[LEVELS_COUNT] = {      (LevelInfo){initLevel5, closelevel5, updateLevel5},      (LevelInfo){initLevel6, closelevel6, updateLevel6},      (LevelInfo){initLevel7, closelevel7, updateLevel7}, +    (LevelInfo){initLevel8, closelevel8, updateLevel8},      (LevelInfo){initTestLevel, closeTestLevel, updateTestLevel}  }; diff --git a/src/levels.h b/src/levels.h index c54ed2b..71584e3 100644 --- a/src/levels.h +++ b/src/levels.h @@ -5,7 +5,7 @@  #ifndef LEVELS_H  #define LEVELS_H -#define LEVELS_COUNT 8 +#define LEVELS_COUNT 9  #define NO_LEVEL -1 diff --git a/src/levels/level8.c b/src/levels/level8.c new file mode 100644 index 0000000..b132c76 --- /dev/null +++ b/src/levels/level8.c @@ -0,0 +1,26 @@ +#include "level8.h" +#include "game.h" +#include "world.h" +#include "entity.h" +#include "entityGrouping.h" + +void initLevel8(Game * game, Levels * levels) { +     WorldEntry entries[] = { +		(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, +		(WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 300.0}, QuaternionIdentity()} +	}; + +    addEntriesToWorld( +		&game->world, +		game, +		entries, +		sizeof(entries) / sizeof(WorldEntry) +	); +} + +void closelevel8(Levels * levels) { +} + +bool updateLevel8(Game * game, Levels * levels) { +    return game->world.entitiesCount == 1; +} diff --git a/src/levels/level8.h b/src/levels/level8.h new file mode 100644 index 0000000..b2bbdc9 --- /dev/null +++ b/src/levels/level8.h @@ -0,0 +1,11 @@ +#include "gameCommon.h" +#include "levels.h" + +#ifndef LEVEL8_H +#define LEVEL8_H + +void initLevel8(Game * game, Levels * levels); +void closelevel8(Levels * levels); +bool updateLevel8(Game * game, Levels * levels); + +#endif diff --git a/src/levelsInclude.h b/src/levelsInclude.h index b205fc8..b21f4a6 100644 --- a/src/levelsInclude.h +++ b/src/levelsInclude.h @@ -6,5 +6,6 @@  #include "levels/level5.h"  #include "levels/level6.h"  #include "levels/level7.h" +#include "levels/level8.h"  // As you can tell I fucking hate your stupid fat ass  | 
