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-rw-r--r--src/assets.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/assets.h b/src/assets.h
new file mode 100644
index 0000000..f28ddb8
--- /dev/null
+++ b/src/assets.h
@@ -0,0 +1,37 @@
+#include "gameCommon.h"
+
+#ifndef ASSETS_H
+#define ASSETS_H
+
+#define ASSET_PATH_MAX 255
+
+#define TEXTURE_ASSET_COUNT 3
+#define MODEL_ASSET_COUNT 1
+
+// Paths to assets.
+extern const char textureAssetPaths[TEXTURE_ASSET_COUNT][ASSET_PATH_MAX];
+extern const char modelAssetPaths[MODEL_ASSET_COUNT][ASSET_PATH_MAX];
+
+typedef int32_t AssetId;
+
+// Texture asset ids.
+enum {
+ ICON_ASSET,
+ ICON128_ASSET,
+ ICON64_ASSET
+};
+
+// Model asset ids.
+enum {
+ ANTIFA_SHIP_ASSET
+};
+
+typedef struct Assets {
+ Texture2D textures[TEXTURE_ASSET_COUNT];
+ Model models[MODEL_ASSET_COUNT];
+} Assets;
+
+void LoadAssets(Assets * assets);
+void unloadAssets(Assets * assets);
+
+#endif