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-rw-r--r--src/entities/guidedMissile.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c
index 1c1749b..1ab53c9 100644
--- a/src/entities/guidedMissile.c
+++ b/src/entities/guidedMissile.c
@@ -56,10 +56,8 @@ void updateGuidedMissile(Game * game, Entity * entity) {
guidedMissileGoBoomBoom(game, entity);
// Death countdown.
- if (GetTime() - data->birthDay >= GUIDED_MISSILE_DEATH_DAY) {
+ if (GetTime() - data->birthDay >= GUIDED_MISSILE_DEATH_DAY)
guidedMissileGoBoomBoom(game, entity);
- puts("Me is fucking dead!!!!");
- }
entityCheckTransformedCollisionModel(entity);
}
@@ -80,6 +78,4 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) {
// Remove its self from the world. I have thought of doing the same for years ):
entity->health = 0.0;
-
- printf("This fucker died %f damage\n", damage);
}