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-rw-r--r--src/entities/guidedMissile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c
index 7780404..1c1749b 100644
--- a/src/entities/guidedMissile.c
+++ b/src/entities/guidedMissile.c
@@ -73,7 +73,7 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) {
// Get player distance and get the damage the missile will do.
float distance = Vector3Distance(player->position, entity->position);
- float damage = fabs(GUIDED_MISSILE_DAMAGE - (distance * GUIDED_MISSILE_BOOM_DISTANCE_MOD));
+ float damage = GUIDED_MISSILE_DAMAGE / distance;
// Hurt this mother fucker.
player->health -= damage;