diff options
Diffstat (limited to 'src/entities/missile.c')
-rw-r--r-- | src/entities/missile.c | 70 |
1 files changed, 66 insertions, 4 deletions
diff --git a/src/entities/missile.c b/src/entities/missile.c index c8e22ea..575fbdc 100644 --- a/src/entities/missile.c +++ b/src/entities/missile.c @@ -9,9 +9,28 @@ void initMissile(Entity * entity, Game * game) { entity->collisionModel = entityCreateCollisionModel(*entity->model); entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model); setEntityRadius(entity); + + entity->data = KF_MALLOC(sizeof(Missile)); + + if (entity->data == NULL) { + ALLOCATION_ERROR; + return; + } + + Missile * data = (Missile*)entity->data; + + data->timeToLive = MISSILE_DEFAULT_TIME_TO_LIVE; + data->birthDay = GetTime(); + data->damage = MISSILE_DEFAULT_DAMAGE; + data->boomBoomAt = MISSILE_DEFAULT_BOOM_BOOM_AT; + + entity->velocity.speed = MISSILE_DEFAULT_SPEED; } void closeMissile(Entity * entity) { + if (entity->data != NULL) + KF_FREE(entity->data); + entityFreeCollisionModel(entity->collisionModel); entityFreeCollisionModel(entity->transformedCollisionModel); } @@ -19,8 +38,24 @@ void closeMissile(Entity * entity) { void updateMissile(Game * game, Entity * entity) { entityUpdateLastValues(entity); + Missile * data = (Missile*)entity->data; + Entity * player = getEntityFromWorld(game->world, 0); + entityUpdatePosition(entity); + // Check the count death to death. + if (data->timeToLive != MISSILE_LIVE_FOREVER) + if (GetTime() - data->birthDay >= data->timeToLive) { + missileGoBoomBoom(game, entity); + puts("counted downa downasdjkfdjskl down"); + } + + // We are quite close to the player indeed. + if (Vector3Distance(player->position, entity->position) <= data->boomBoomAt) { + missileGoBoomBoom(game, entity); + puts("you were fucking hit by this big ass missile"); + } + entityCheckTransformedCollisionModel(entity); } @@ -28,10 +63,17 @@ void drawMissile(Game * game, Entity * entity) { entityDraw(entity); } -void aimMissileAtTarget(Entity * entity, Vector3 target) { +void launchMissileAtTarget(Entity * entity, Vector3 target, float speed) { + entity->velocity.speed = speed; setMissileDirection(entity, Vector3Normalize(Vector3Subtract(entity->position, target))); } +// Yo Maggie, If you are reading this I want you to know I have a crush on you (: +// You are a good person to talk to (even though it's mostly me info dumping) and I like your smile. +// Don't worry if you hurt my feelings ever. +// I am not in the best head space most of the time but I can take a lot of punches before hitting the ground. +// Anyone else reading this: GO FUCK YOURSELF YOU MAGA TRUMP WALMART SHOPPPER!!! + void setMissileDirection(Entity * entity, Vector3 direction) { // Get look at matrix and rotation. Matrix matrix = MatrixLookAt(Vector3Zero(), direction, (Vector3){0.0, 1.0, 0.0}); @@ -39,8 +81,28 @@ void setMissileDirection(Entity * entity, Vector3 direction) { // Set velocity. entity->velocity.velocity = (Vector3){ - matrix.m2 * MISSILE_SPEED, - matrix.m6 * MISSILE_SPEED, - matrix.m10 * MISSILE_SPEED + matrix.m2 * entity->velocity.speed, + matrix.m6 * entity->velocity.speed, + matrix.m10 * entity->velocity.speed }; } + +void setMissileDamage(Entity * entity, float damage) { + ((Missile*)entity->data)->damage = damage; +} + +void setMissileBoomBoomAt(Entity * entity, float boomBoomAt) { + ((Missile*)entity->data)->boomBoomAt = boomBoomAt; +} + +void startMissileCountDown(Entity * entity, double timeToLive) { + Missile * data = (Missile*)entity->data; + data->timeToLive = timeToLive; + data->birthDay = GetTime(); +} + +// Fucking boom boom time!!!! +void missileGoBoomBoom(Game * game, Entity * entity) { + entity->health = 0.0; + puts("boom boom like the boomers"); +} |