diff options
Diffstat (limited to 'src/entities/sergente.c')
-rw-r--r-- | src/entities/sergente.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/entities/sergente.c b/src/entities/sergente.c index 7c278a4..36847d6 100644 --- a/src/entities/sergente.c +++ b/src/entities/sergente.c @@ -112,7 +112,7 @@ void updateSergente(Game * game, Entity * entity) { entityFlyToPoint(entity, data->target, &data->flyToPoint); // Create next point. - if (Vector3Distance(entity->position, data->target) <= SERGENTE_NEXT_POINT_THRESHOLD) + if (Vector3Distance(entity->position, data->target) <= SERGENTE_NEXT_POINT_THRESHOLD * GetFrameTime()) createSergenteTarget(game, entity); updateGunsSergente(game, entity); @@ -124,13 +124,13 @@ void drawSergente(Game * game, Entity * entity) { entityDraw(entity); // Debug shots - int i; - Sergente * data = (Sergente*)entity->data; - - for (i = 0; i < SERGENTE_SHOT_COUNT; ++i) { - DrawRay(data->shots[i].ray, BLUE); - DrawCube(data->shots[i].ray.position, 1.0, 1.0, 1.0, BLUE); - } + // int i; + // Sergente * data = (Sergente*)entity->data; + // + // for (i = 0; i < SERGENTE_SHOT_COUNT; ++i) { + // DrawRay(data->shots[i].ray, BLUE); + // DrawCube(data->shots[i].ray.position, 1.0, 1.0, 1.0, BLUE); + // } // Test if facing player always. //DrawLine3D( |