diff options
Diffstat (limited to 'src/entities/sergente.h')
-rw-r--r-- | src/entities/sergente.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/entities/sergente.h b/src/entities/sergente.h index e7d52b5..c2ce96c 100644 --- a/src/entities/sergente.h +++ b/src/entities/sergente.h @@ -8,21 +8,24 @@ #define SERGENTE_TARGET_DIS_MIN 5 #define SERGENTE_TARGET_DIS_MAX 100 #define SERGENTE_NEXT_POINT_THRESHOLD 60.0 -#define SERGENTE_COME_BACK_DIS 200.0 +#define SERGENTE_COME_BACK_DIS 800.0 #define SERGENTE_COME_BACK_PERCENT 0.5 #define SERGENTE_ROTATION_SPEED 20.0 // Gun stuff. #define SERGENTE_COOL_DOWN 0.5 #define SERGENTE_SHOT_COUNT 50 -#define SERGENTE_SPREAD 0.1 +#define SERGENTE_SPREAD 0.05 #define SERGENTE_DAMAGE 0.001 +#define SERGENTE_GUN_TARGETING_SPEED 10.0 typedef struct Sergente { EntityFlyToPointInfo flyToPoint; Vector3 target; + double timeSinceLastShot; Bullet shots[SERGENTE_SHOT_COUNT]; + Vector3 gunTarget; } Sergente; void initSergente(Entity * entity, Game * game); |