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-rw-r--r--src/entities/antifaShip.c2
-rw-r--r--src/entities/missile.c6
-rw-r--r--src/entities/mussolini.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/entities/antifaShip.c b/src/entities/antifaShip.c
index 0f64d14..15350cd 100644
--- a/src/entities/antifaShip.c
+++ b/src/entities/antifaShip.c
@@ -231,7 +231,7 @@ void controlAntifaShipKeyboardAndMouse(Game * game, Entity * entity) {
else if (IsKeyDown(KEY_LEFT_CONTROL))
speedMod = game->settings.speedMod;
- printf("%f\n", speedMod);
+ //printf("%f\n", speedMod);
data->forwardSpeed += (speed * game->settings.scrollBarSpeed * speedMod);
diff --git a/src/entities/missile.c b/src/entities/missile.c
index beb167c..df0b48d 100644
--- a/src/entities/missile.c
+++ b/src/entities/missile.c
@@ -49,13 +49,13 @@ void updateMissile(Game * game, Entity * entity) {
if (data->timeToLive != MISSILE_LIVE_FOREVER)
if (GetTime() - data->birthDay >= data->timeToLive) {
missileGoBoomBoom(game, entity);
- puts("counted downa downasdjkfdjskl down");
+ //puts("counted downa downasdjkfdjskl down");
}
// We are quite close to the player indeed.
if (Vector3Distance(player->position, entity->position) <= data->boomBoomAt) {
missileGoBoomBoom(game, entity);
- puts("you were fucking hit by this big ass missile");
+ //puts("you were fucking hit by this big ass missile");
}
entityCheckTransformedCollisionModel(entity);
@@ -115,5 +115,5 @@ void missileGoBoomBoom(Game * game, Entity * entity) {
entity->health = 0.0;
- printf("This old fuck did %f damage at %f distance\n", damage, distance);
+ //printf("This old fuck did %f damage at %f distance\n", damage, distance);
}
diff --git a/src/entities/mussolini.c b/src/entities/mussolini.c
index a7428da..95810b5 100644
--- a/src/entities/mussolini.c
+++ b/src/entities/mussolini.c
@@ -69,7 +69,7 @@ void updateMussoliniGuns(Game * game, Entity * entity) {
startMissileCountDown(&missile, 4.0);
scheduleEntityToAdd(&game->world, missile);
- puts("shoot shoot");
+ //puts("shoot shoot");
data->timeSinceLastMissile = t;
}