diff options
Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/antifaShip.c | 4 | ||||
-rw-r--r-- | src/entities/soldato.c | 2 | ||||
-rw-r--r-- | src/entities/soldato.h | 2 |
3 files changed, 5 insertions, 3 deletions
diff --git a/src/entities/antifaShip.c b/src/entities/antifaShip.c index 2b98721..b90060e 100644 --- a/src/entities/antifaShip.c +++ b/src/entities/antifaShip.c @@ -204,6 +204,10 @@ void controlAntifaShipKeyboardAndMouse(Game * game, Entity * entity) { data->lastMouse = Vector2Zero(); } + // Kill me hehehe + if (IsKeyPressed(KEY_K)) + entity->health = 0.0; + // Shoot bullet. if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) toggleAntifaShipAutoTarget(game, entity); diff --git a/src/entities/soldato.c b/src/entities/soldato.c index 8372345..3f548ac 100644 --- a/src/entities/soldato.c +++ b/src/entities/soldato.c @@ -154,14 +154,12 @@ void drawSoldato(Game * game, Entity * entity) { entityDraw(entity); // Debug gun. - /* Soldato * data = (Soldato*)entity->data; DrawLine3D( entity->position, Vector3Add(entity->position, Vector3Scale(data->gunTarget, SOLDATO_GUN_MAX_RANGE)), BLUE ); - */ /* Entity * leader; diff --git a/src/entities/soldato.h b/src/entities/soldato.h index 44d1c08..efde07d 100644 --- a/src/entities/soldato.h +++ b/src/entities/soldato.h @@ -8,7 +8,7 @@ #define SOLDATO_COOLDOWN 1.0 #define SOLDATO_AIM_RADIOUS 1.5 #define SOLDATO_BULLET_DAMAGE 0.01 -#define SOLDATO_GUN_TARGETING_SPEED 2.0 +#define SOLDATO_GUN_TARGETING_SPEED 10.0 // 3.0 #define SOLDATO_GUN_MAX_RANGE 400.0 #define SOLDATO_ROTATION_SPEED 0.5 |