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-rw-r--r--src/world.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/world.h b/src/world.h
index d714649..b364270 100644
--- a/src/world.h
+++ b/src/world.h
@@ -46,6 +46,8 @@ void drawWorld(World * world, Game * game);
// From can be used to stop it from hitting the entity the ray is coming from...
EntityId traceRayToEntityInWorld(World * world, Ray ray, EntityFingerprint from, bool useFrom);
+void debugWorld(World * world);
+
// Used for creating worlds.
typedef struct WorldEntry {
EntityType type;