From 70e5f6223139e63ac7d89edfa78931c896b057c7 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Tue, 12 Dec 2023 13:42:12 -0700 Subject: More level 10 stuff --- src/levels/level10.c | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/src/levels/level10.c b/src/levels/level10.c index 371928a..f9ce945 100644 --- a/src/levels/level10.c +++ b/src/levels/level10.c @@ -15,18 +15,11 @@ void initLevel10(Game * game, Levels * levels) { Level10 * data = (Level10*)levels->data; data->stage = 0; - WorldEntry entries[] = { - (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, - (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, -800.0}, QuaternionIdentity()}, - (WorldEntry){ENTITY_GENERALE, (Vector3){-800.0, -800.0, -800.0}, QuaternionIdentity()} - }; + addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}); - addEntriesToWorld( - &game->world, - game, - entries, - sizeof(entries) / sizeof(WorldEntry) - ); + addSoldatoGroupWithLeader(game, ENTITY_MARESCIALLO, 10, (Vector3){-1000.0, 0.0, 0.0}, (Vector3){0.0, -15.0, -15.0}); + addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 10, (Vector3){1000.0, 0.0, 0.0}, (Vector3){0.0, 15.0, 15.0}); + addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 10, (Vector3){1000.0, -1000.0, 0.0}, (Vector3){0.0, 15.0, 15.0}); } void closelevel10(Levels * levels) { -- cgit v1.2.3