From cbc6853814b0d1c4cd58784ee8e5c619c6491323 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Fri, 18 Aug 2023 22:13:36 -0600 Subject: Caporale has higher hit damage when on low health now --- src/entities/caporale.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/entities/caporale.h') diff --git a/src/entities/caporale.h b/src/entities/caporale.h index effba16..ac4be6f 100644 --- a/src/entities/caporale.h +++ b/src/entities/caporale.h @@ -9,6 +9,8 @@ #define CAPORALE_COOLDOWN 0.5 #define CAPORALE_BULLET_DAMAGE 0.01 #define CAPORALE_CHANGE_OF_HIT 10 +#define CAPORALE_LOW_HEALTH_THRESHOLD 0.9 +#define CAPORALE_LOW_HEALTH_BULLET_DAMAGE 0.02 typedef struct Caporale { EntityFlyToPointInfo flyToPlayer; -- cgit v1.2.3