From 87b86d92c27a6fb83d0d09365a36d8a98ba0b24b Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Wed, 9 Aug 2023 21:53:50 -0600 Subject: Added mussolini face player thingy --- src/entities/generale.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/entities/generale.c') diff --git a/src/entities/generale.c b/src/entities/generale.c index 39f38c1..728d9aa 100644 --- a/src/entities/generale.c +++ b/src/entities/generale.c @@ -8,6 +8,11 @@ void initGenerale(Entity * entity, Game * game) { entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model); setEntityRadius(entity); + entity->velocity.angularVelocity = (AxisAngle){ + .axis = (Vector3){0.0, 1.0, 0.0}, + .angle = PI/2.0 + }; + // Allocate data. entity->data = KF_MALLOC(sizeof(Generale)); @@ -47,7 +52,7 @@ void updateGenerale(Game * game, Entity * entity) { if (data->targetNotSet) { getTargetGenerale(game, entity); data->targetNotSet = false; - } else if (Vector3Distance(entity->position, data->target) <= GENERALE_NEXT_POINT_THRESHOLD ) + } else if (Vector3Distance(entity->position, data->target) <= GENERALE_NEXT_POINT_THRESHOLD) getTargetGenerale(game, entity); entityFlyToPoint( @@ -56,6 +61,9 @@ void updateGenerale(Game * game, Entity * entity) { &data->flyToPoint ); + // Spin this fucker. + entityUpdateRotation(entity); + entityCheckTransformedCollisionModel(entity); } -- cgit v1.2.3