From 19089d8214538c6049dbbdf7f0df4ebee215c959 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Mon, 4 Dec 2023 14:45:52 -0700 Subject: Added part of level 6 --- src/entities/guidedMissile.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/entities/guidedMissile.c') diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c index 1c1749b..1ab53c9 100644 --- a/src/entities/guidedMissile.c +++ b/src/entities/guidedMissile.c @@ -56,10 +56,8 @@ void updateGuidedMissile(Game * game, Entity * entity) { guidedMissileGoBoomBoom(game, entity); // Death countdown. - if (GetTime() - data->birthDay >= GUIDED_MISSILE_DEATH_DAY) { + if (GetTime() - data->birthDay >= GUIDED_MISSILE_DEATH_DAY) guidedMissileGoBoomBoom(game, entity); - puts("Me is fucking dead!!!!"); - } entityCheckTransformedCollisionModel(entity); } @@ -80,6 +78,4 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) { // Remove its self from the world. I have thought of doing the same for years ): entity->health = 0.0; - - printf("This fucker died %f damage\n", damage); } -- cgit v1.2.3