From 8bd37d4fe75a43deab8d6f24b481c23d7f965c5a Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Sun, 3 Dec 2023 01:09:04 -0700 Subject: More and more level stuff --- src/entities/soldato.c | 19 ------------------- src/entities/soldato.h | 2 -- 2 files changed, 21 deletions(-) (limited to 'src/entities') diff --git a/src/entities/soldato.c b/src/entities/soldato.c index 917a615..3df328e 100644 --- a/src/entities/soldato.c +++ b/src/entities/soldato.c @@ -220,22 +220,3 @@ void setSoldatoLeader(Entity * entity1, Entity * entity2) { leader->follow.followerId = follower->id; leader->follow.followerFingerprint = follower->fingerprint; } - -void addSoldatoGroupToWorld(Game * game, int groupSize, Vector3 position, Vector3 spacing) { - int i; - WorldEntry entries[groupSize]; - - for (i = 0; i < groupSize; ++i) - entries[i] = (WorldEntry){ - ENTITY_SOLDATO, - Vector3Add(position, Vector3Multiply((Vector3){i, i, i}, spacing)), - QuaternionIdentity() - }; - - addEntriesToWorld( - &game->world, - game, - entries, - sizeof(entries) / sizeof(WorldEntry) - ); -} diff --git a/src/entities/soldato.h b/src/entities/soldato.h index d05a42d..392be54 100644 --- a/src/entities/soldato.h +++ b/src/entities/soldato.h @@ -26,6 +26,4 @@ void drawSoldato(Game * game, Entity * entity); void setSoldatoLeader(Entity * entity1, Entity * entity2); -void addSoldatoGroupToWorld(Game * game, int groupSize, Vector3 position, Vector3 spacing); - #endif -- cgit v1.2.3