From 23be929353d4583edbd8621cd755f8a636c3fd90 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Sun, 9 Jul 2023 02:23:05 -0600 Subject: soldato asset added --- src/game.c | 33 +-------------------------------- 1 file changed, 1 insertion(+), 32 deletions(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index a89cf0c..2044cac 100644 --- a/src/game.c +++ b/src/game.c @@ -12,26 +12,18 @@ void initGame(Game * game) { LoadAssets(&game->assets); // Screen id. - game->screenId = SCREEN_GAME; + game->screenId = SCREEN_MAIN_MENU; // Main menu. initMainMenu(game); // Camera. initPlayerCamera(&game->playerCamera); - - DisableCursor(); // World. initWorld(&game->world); // Debug. - // Add player. - //addEntityToWorld( - // &game->world, - // createEntity(ENTITY_ANTIFA, game) - //); - WorldEntry entries[] = { (WorldEntry){ENTITY_ANTIFA, Vector3Zero(), QuaternionIdentity()}, (WorldEntry){ENTITY_SOLDATO, (Vector3){10.0, 10.0, 10.0}, QuaternionIdentity()}, @@ -46,29 +38,6 @@ void initGame(Game * game) { entries, sizeof(entries) / sizeof(WorldEntry) ); - - puts("v"); - - for (int i = 0; i < game->world.vacantIdsCount; ++i) - printf("%d\n", game->world.vacantIds[i]); - - puts("l"); - - for (int i = 0; i < game->world.lookUpSize; ++i) { - printf("%d\n", game->world.lookUp[i]); - - Entity * e = getEntityFromWorld(game->world, i); - - if (e == NULL) { - puts("null"); - continue; - } - - if (e->id == i) - printf("good %x\n", e->fingerprint); - else - printf("bad %d\n", e->id); - } } void closeGame(Game * game) { -- cgit v1.2.3