From 4c5b7bdbe8c1cfef9ed7a3ef639f3f83411b2b0e Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Fri, 27 Oct 2023 18:14:02 -0600 Subject: Targeting info on screen --- src/gameScreen.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/gameScreen.c') diff --git a/src/gameScreen.c b/src/gameScreen.c index 70ea351..ec26fee 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -115,11 +115,12 @@ void drawGameScreenTargetInfo(Game * game, GameScreen * gameScreen) { snprintf( buf, bufSize, - "%s\nId: %d@%x\nDistance: %.2f\n", + "%s\nId: %d@%x\nDistance: %.2f\nOn Target: %s", bufCopy, data->targetedEntityId, data->targetedEntityFingerprint, - Vector3Distance(player->position, targetedEntity->position) + Vector3Distance(player->position, targetedEntity->position), + traceRayToEntity(*targetedEntity, (Ray){player->position, data->gunTarget}).hit ? "Yes" : "No" ); } } -- cgit v1.2.3