From 68c003f0b7b491a3b30e4e86f2036bcf3d92f9c0 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Sun, 5 Nov 2023 18:34:43 -0700 Subject: Even better stars (: --- src/gameScreen.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/gameScreen.c') diff --git a/src/gameScreen.c b/src/gameScreen.c index ce9bcb5..64d285c 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -245,11 +245,21 @@ void gameScreenHandleLevels(Game * game, GameScreen * gameScreen) { } } +void drawGameScreenStars(Game * game, GameScreen * gameScreen) { + DrawModel( + game->assets.models[SKY_ASSET], + getEntityFromWorld(game->world, 0)->position, + GAME_SCREEN_SKY_BOX_SIZE, + WHITE + ); + + drawStars(game, &gameScreen->stars); +} + void renderWorldGameScreen(Game * game, GameScreen * gameScreen) { BeginMode3D(game->cameras[gameScreen->mainCamera]); - //DrawModel(game->assets.models[SKY_ASSET], getEntityFromWorld(game->world, 0)->position, 500.0, WHITE); - drawStars(game, &gameScreen->stars); + drawGameScreenStars(game, gameScreen); // Draw world. drawWorld(&game->world, game); -- cgit v1.2.3