From 123e581f76d58df67bcf041f510c529601dae502 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Fri, 22 Dec 2023 00:38:28 -0700 Subject: Finally have a real game play loop --- src/gameScreen.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/gameScreen.h') diff --git a/src/gameScreen.h b/src/gameScreen.h index 5637feb..d2b058d 100644 --- a/src/gameScreen.h +++ b/src/gameScreen.h @@ -8,7 +8,7 @@ #define GAME_SCREEN_H #define GAME_SCREEN_TEXT_SIZE 20.0 -#define GAME_SCREEN_NEXT_LEVEL_DELAY 2.0 +#define GAME_SCREEN_NEXT_LEVEL_DELAY 4.0 #define GAME_SCREEN_TARGET_INFO_MAX 20 #define GAME_SCREEN_ZOOM_VIEW_SIZE 100 // Size it renders at. @@ -16,9 +16,12 @@ #define GAME_SCREEN_SKY_BOX_SIZE 1020.0 -#define GAME_SCREEN_SHOW_GAME_OVER_FOR 2.0 +#define GAME_SCREEN_SHOW_GAME_OVER_FOR 4.0 #define GAME_SCREEN_GAME_OVER_FONT_SIZE 100 +#define GAME_SCREEN_GAME_COMPLETE_SHOW_FOR 6.0 +#define GAME_SCREEN_GAME_COMPLETE_FONT_SIZE 100 + // Gui stuff and shit. typedef struct GameScreen { Vector2 infoTextPosition; @@ -40,6 +43,9 @@ typedef struct GameScreen { bool gameOver; double gameOverAt; + bool gameComplete; + double gameCompleteAt; + RenderTexture zoomViewTexture; Vector2 zoomViewPosition; -- cgit v1.2.3