From 2bd87ba9d98973e59e89fab4be60ce4ef4cf95ae Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Mon, 2 Oct 2023 21:27:41 -0600 Subject: Now using the level handler --- src/levels/level1.c | 11 ----------- src/levels/testLevel.c | 25 +++++++++++++++++++++++++ src/levels/testLevel.h | 11 +++++++++++ 3 files changed, 36 insertions(+), 11 deletions(-) create mode 100644 src/levels/testLevel.c create mode 100644 src/levels/testLevel.h (limited to 'src/levels') diff --git a/src/levels/level1.c b/src/levels/level1.c index eb9695e..f473c85 100644 --- a/src/levels/level1.c +++ b/src/levels/level1.c @@ -4,17 +4,6 @@ #include "entity.h" void initLevel1(Game * game, Levels * levels) { - WorldEntry entries[] = { - (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, - (WorldEntry){ENTITY_MUSSOLINI, (Vector3){0.0, 0.0, 200.0}, QuaternionIdentity()} - }; - - addEntriesToWorld( - &game->world, - game, - entries, - sizeof(entries) / sizeof(WorldEntry) - ); } void closelevel1(Levels * levels) { diff --git a/src/levels/testLevel.c b/src/levels/testLevel.c new file mode 100644 index 0000000..f036b1f --- /dev/null +++ b/src/levels/testLevel.c @@ -0,0 +1,25 @@ +#include "testLevel.h" +#include "game.h" +#include "world.h" + +void initTestLevel(Game * game, Levels * levels) { + WorldEntry entries[] = { + (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, + (WorldEntry){ENTITY_MUSSOLINI, (Vector3){0.0, 0.0, 200.0}, QuaternionIdentity()} + }; + + addEntriesToWorld( + &game->world, + game, + entries, + sizeof(entries) / sizeof(WorldEntry) + ); +} + +void closeTestLevel(Levels * levels) { +} + +bool updateTestLevel(Game * game, Levels * levels) { + return false; +} + diff --git a/src/levels/testLevel.h b/src/levels/testLevel.h new file mode 100644 index 0000000..eb7c470 --- /dev/null +++ b/src/levels/testLevel.h @@ -0,0 +1,11 @@ +#include "gameCommon.h" +#include "levels.h" + +#ifndef TEST_LEVEL_H +#define TEST_LEVEL_H + +void initTestLevel(Game * game, Levels * levels); +void closeTestLevel(Levels * levels); +bool updateTestLevel(Game * game, Levels * levels); + +#endif -- cgit v1.2.3