From 720467f4b295d86aac8acb75c78822c21fcba281 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Wed, 11 Oct 2023 17:56:54 -0600 Subject: Fixed frame rate issue (should have fixed it a month ago) --- src/levels/level1.c | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) (limited to 'src/levels') diff --git a/src/levels/level1.c b/src/levels/level1.c index 8d661b8..67fb91d 100644 --- a/src/levels/level1.c +++ b/src/levels/level1.c @@ -4,23 +4,11 @@ #include "entity.h" void initLevel1(Game * game, Levels * levels) { - int i; - - WorldEntry entries[21] = { + WorldEntry entries[2] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, + (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 10.0}, QuaternionIdentity()} }; - double distanceApart = 15.0; - double startAtDistance = 100.0; - - for (i = 1; i < 21; ++i) { - entries[i] = (WorldEntry){ - ENTITY_SOLDATO, - (Vector3){0.0, (i * distanceApart) + startAtDistance, (i * distanceApart) + startAtDistance}, - QuaternionIdentity() - }; - } - addEntriesToWorld( &game->world, game, -- cgit v1.2.3