From a3e1d468a46f2f463500ccbec042e96350f74475 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Wed, 4 Oct 2023 21:23:58 -0600 Subject: Played around with levels a bit --- src/levels/level1.c | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'src/levels') diff --git a/src/levels/level1.c b/src/levels/level1.c index 2706418..db3e102 100644 --- a/src/levels/level1.c +++ b/src/levels/level1.c @@ -4,10 +4,23 @@ #include "entity.h" void initLevel1(Game * game, Levels * levels) { - WorldEntry entries[] = { - (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()} + int i; + + WorldEntry entries[101] = { + (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, }; + double distanceApart = 15.0; + double startAtDistance = 100.0; + + for (i = 1; i < 100; ++i) { + entries[i] = (WorldEntry){ + ENTITY_SOLDATO, + (Vector3){0.0, i * distanceApart + startAtDistance, i * distanceApart + startAtDistance}, + QuaternionIdentity() + }; + } + addEntriesToWorld( &game->world, game, -- cgit v1.2.3