From 40fed1ffc124a15d6ab1991f59cc05208448b515 Mon Sep 17 00:00:00 2001 From: nathansmithsmith Date: Sun, 24 Sep 2023 21:52:29 -0600 Subject: Moved around radar colors --- src/radar.c | 4 ++-- src/radar.h | 2 ++ 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/radar.c b/src/radar.c index 309251b..192617e 100644 --- a/src/radar.c +++ b/src/radar.c @@ -53,7 +53,7 @@ void drawRadar3DParts(Game * game, Radar * radar) { DrawSphere( Vector3Scale(Vector3Subtract(entity->position, player->position), RADAR_WORLD_SCALE), RADAR_POINT_SIZE, - BLACK + RADAR_ENTITY_COLOR ); } @@ -69,7 +69,7 @@ void drawRadar3DParts(Game * game, Radar * radar) { RADAR_POINT_SIZE, 0.0, 8, - BLUE + RADAR_PLAYER_COLOR ); EndMode3D(); diff --git a/src/radar.h b/src/radar.h index 6b946e1..ecb44ba 100644 --- a/src/radar.h +++ b/src/radar.h @@ -11,6 +11,8 @@ #define RADAR_COLOR (Color){255, 255, 255, 85} #define RADAR_CROSS_COLOR (Color){YELLOW.r, YELLOW.g, YELLOW.b, 127} +#define RADAR_ENTITY_COLOR BLACK +#define RADAR_PLAYER_COLOR BLUE typedef struct Radar { Vector2 position; -- cgit v1.2.3