cmake_minimum_required(VERSION 3.11) project(KillaFacsista VERSION 1.0) find_package(raylib 3.0 REQUIRED) set(C_STANDARD 99) set(C_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if (EMSCRIPTEN) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1") set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so taht you can directly open it. endif () if (WIN32) # Hide the cmd in windows. set(CMAKE_C_FLAGS "-Wl,-subsystem,windows") endif (WIN32) # Add source files. file(GLOB SRC_FILES src/*.c src/entities/*.c src/levels/*.c src/screens/*.c) add_executable(${PROJECT_NAME} ${SRC_FILES}) # Link the mother fucking assets. if (${PLATFORM} MATCHES "Web") set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "--preload-file assets.rres") endif() target_include_directories(${PROJECT_NAME} PUBLIC include src) target_link_libraries(${PROJECT_NAME} raylib m) if (WIN32) target_link_libraries(${PROJECT_NAME} opengl32 gdi32 winmm) endif (WIN32) file(COPY assets/assets.rres DESTINATION ${CMAKE_BINARY_DIR}) # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(${PROJECT_NAME} "-framework IOKit") target_link_libraries(${PROJECT_NAME} "-framework Cocoa") target_link_libraries(${PROJECT_NAME} "-framework OpenGL") endif()