#include "gameCommon.h" #ifndef CAMERAS_H #define CAMERAS_H #define CAMERA_DIS 5.0 #define CAMERA_COUNT 1 // Each camera has a game loop callback and a init callback. typedef void (*CameraInitCb)(Game * game, Camera3D * camera); typedef void (*CameraCb)(Game * game, Camera3D * camera); extern const CameraInitCb cameraInitCallbacks[CAMERA_COUNT]; extern const CameraCb cameraCallbacks[CAMERA_COUNT]; typedef enum CameraId { FIRST_PERSON_CAMERA } CameraId; // A array of the cameras. typedef Camera3D Cameras[CAMERA_COUNT]; void initCameras(Game * game, Cameras cameras); void runCameraUpdate(Game * game, Cameras cameras, CameraId id); #endif