#include "antifaShip.h" #include void initAntifaShip(Entity * entity) { entity->model = LoadModel("/home/nathan/Documents/KillaFacsista/assets/antifaShip.obj"); } void closeAntifaShip(Entity * entity) { UnloadModel(entity->model); } void updateAntifaShip(Game * game, Entity * entity, EntityId id) { } void drawAntifaShip(Game * game, Entity * entity, EntityId id) { entityDraw(entity); Vector3 stick = (Vector3){ GetGamepadAxisMovement(0, 1), -GetGamepadAxisMovement(0, 0), GetGamepadAxisMovement(0, 2) }; stick = Vector3Scale(stick, 0.5); entityJoystickControl(entity, stick, fabs(GetGamepadAxisMovement(0, 3) * 50.0 + 5.0)); }