#include "gameCommon.h" #include "entity.h" #include "bullets.h" #ifndef ANTIFA_SHIP_H #define ANTIFA_SHIP_H #define ANTIFA_SHIP_MAX_SPEED 200.0 #define ANTIFA_BULLET_COOLDOWN 0.5 #define ANTIFA_DRAW_BULLET_FOR 0.05 #define ANTIFA_BULLET_DAMAGE 0.125 // Auto target shit. #define ANTIFA_START_AUTO_TARGET_MAX 0.5 // How far off auto target can be entail it drops. #define ANTIFA_TARGETING_SPEED 6.0 // Some keys for debugging. #define DEBUG_KEYS typedef struct AntifaShip { Vector2 lastMouse; float forwardSpeed; bool shouldInitMousePosition; double timeSinceLastBullet; Bullet lastBulletShot; Vector3 gunTarget; bool doAutoTarget; bool isOnTarget; EntityId targetedEntityId; EntityFingerprint targetedEntityFingerprint; } AntifaShip; void initAntifaShip(Entity * entity, Game * game); void closeAntifaShip(Entity * entity); void updateAntifaShip(Game * game, Entity * entity); void drawAntifaShip(Game * game, Entity * entity); #endif