#include "gameCommon.h" #include "entity.h" #ifndef ANTIFA_SHIP_H #define ANTIFA_SHIP_H #define ANTIFA_SHIP_MAX_SPEED 200.0 typedef struct AntifaShip { Vector2 lastMouse; float forwardSpeed; } AntifaShip; void initAntifaShip(Entity * entity, Game * game); void closeAntifaShip(Entity * entity); void updateAntifaShip(Game * game, Entity * entity); void drawAntifaShip(Game * game, Entity * entity); #endif