#include "gameCommon.h"
#include "entity.h"

#ifndef ANTIFA_SHIP_H
#define ANTIFA_SHIP_H

#define ANTIFA_SHIP_MAX_SPEED 200.0

typedef struct AntifaShip {
	Vector2 lastMouse;
	float forwardSpeed;
	bool shouldInitMousePosition;
} AntifaShip;

void initAntifaShip(Entity * entity, Game * game);
void closeAntifaShip(Entity * entity);
void updateAntifaShip(Game * game, Entity * entity);
void drawAntifaShip(Game * game, Entity * entity);

#endif