#include "gameCommon.h"
#include "entity.h"

#ifndef ANTIFA_SHIP_H
#define ANTIFA_SHIP_H

void initAntifaShip(Entity * entity, Game * game);
void closeAntifaShip(Entity * entity);
void updateAntifaShip(Game * game, Entity * entity, EntityId id);
void drawAntifaShip(Game * game, Entity * entity, EntityId id);

#endif