#include "gameCommon.h" #include "entity.h" #ifndef ANTIFA_SHIP_H #define ANTIFA_SHIP_H void initAntifaShip(Entity * entity); void closeAntifaShip(Entity * entity); void updateAntifaShip(Game * game, Entity * entity, EntityId id); void drawAntifaShip(Game * game, Entity * entity, EntityId id); #endif