#include "caporale.h" #include "assets.h" #include "game.h" void initCaporale(Entity * entity, Game * game) { entity->model = &game->assets.models[CAPORATE_ASSET]; setEntityRadius(entity); entity->velocity.angularVelocity = (AxisAngle){(Vector3){1.0, 1.0, 1.0}, 1.0}; } void closeCaporale(Entity * entity) { } void updateCaporale(Game * game, Entity * entity) { entityUpdateRotation(entity); } void drawCaporale(Game * game, Entity * entity) { entityDraw(entity); }