#include "gameCommon.h" #include "entity.h" #ifndef CAPORALE_H #define CAPORALE_H typedef struct Caporale { EntityFlyToPointInfo flyToPlayer; } Caporale; void initCaporale(Entity * entity, Game * game); void closeCaporale(Entity * entity); void updateCaporale(Game * game, Entity * entity); void drawCaporale(Game * game, Entity * entity); #endif