#include "gameCommon.h"
#include "entity.h"

#ifndef CAPORALE_H
#define CAPORALE_H

typedef struct Caporale {
	EntityFlyToPointInfo flyToPlayer;
} Caporale;

void initCaporale(Entity * entity, Game * game);
void closeCaporale(Entity * entity);
void updateCaporale(Game * game, Entity * entity);
void drawCaporale(Game * game, Entity * entity);

#endif