#include "generale.h" #include "assets.h" #include "game.h" void initGenerale(Entity * entity, Game * game) { entity->model = &game->assets.models[GENERALE_ASSET]; entity->velocity.angularVelocity = (AxisAngle){(Vector3){1.0, 1.0, 1.0}, 1.0}; } void closeGenerale(Entity * entity) { } void updateGenerale(Game * game, Entity * entity) { entityUpdateRotation(entity); } void drawGenerale(Game * game, Entity * entity) { entityDraw(entity); }