#include "gameCommon.h" #include "entity.h" #ifndef GUIDED_MISSILE_H #define GUIDED_MISSILE_H typedef struct GuidedMissile { } GuidedMissile; void initGuidedMissile(Entity * entity, Game * game); void closeGuidedMissile(Entity * entity); void updateGuidedMissile(Game * game, Entity * entity); void drawGuidedMissile(Game * game, Entity * entity); #endif