#include "gameCommon.h" #include "entity.h" #ifndef MARESCIALLO_H #define MARESCIALLO_H #define MARESCIALLO_CIRCLE_AT_DIS 50.0 // 200.0 typedef struct Maresciallo { EntityFlyToPointInfo flyAway; } Maresciallo; void initMaresciallo(Entity * entity, Game * game); void closeMaresciallo(Entity * entity); void updateMaresciallo(Game * game, Entity * entity); void drawMaresciallo(Game * game, Entity * entity); #endif