#include "gameCommon.h" #include "entity.h" #ifndef MISSILE_H #define MISSILE_H #define MISSILE_SPEED 100.0 void initMissile(Entity * entity, Game * game); void closeMissile(Entity * entity); void updateMissile(Game * game, Entity * entity); void drawMissile(Game * game, Entity * entity); void aimMissileAtTarget(Entity * entity, Vector3 target); void setMissileDirection(Entity * entity, Vector3 direction); #endif