#include "gameCommon.h"
#include "entity.h"
#include "PID.h"

#ifndef MUSSOLINI_H
#define MUSSOLINI_H

typedef struct Mussolini {
	PID xStickPID;
	PID yStickPID;
	PID zStickPID;
} Mussolini;

void initMussolini(Entity * entity, Game * game);
void closeMussolini(Entity * entity);
void updateMussolini(Game * game, Entity * entity);
void drawMussolini(Game * game, Entity * entity);

#endif