#include "gameCommon.h" #include "entity.h" #include "PID.h" #ifndef MUSSOLINI_H #define MUSSOLINI_H #define MUSSOLINI_TURN_SPEED 1.0 typedef struct Mussolini { } Mussolini; void initMussolini(Entity * entity, Game * game); void closeMussolini(Entity * entity); void updateMussolini(Game * game, Entity * entity); void drawMussolini(Game * game, Entity * entity); #endif