#include "soldato.h"
#include "game.h"

void initSoldato(Entity * entity, Game * game) {
	entity->model = &game->assets.models[SOLDATO_ASSET];
	entity->velocity.angularVelocity = (AxisAngle){(Vector3){1.0, 1.0, 1.0}, 1.0};
}

void closeSoldato(Entity * entity) {
}

void updateSoldato(Game * game, Entity * entity) {
	entityUpdateRotation(entity);
}

void drawSoldato(Game * game, Entity * entity) {
	entityDraw(entity);
}